﻿capital = 1768
oob = "HLC_2275"

set_technology = {
	basic_supply_transport_tech = 1
	infantry_tech_level_tribal = 1
	infantry_tech_level_settler = 1
	#infantry_tech_level_scientific = 1
	support_tech_level_tribal = 1
	#support_tech_level_settler = 1
	#support_tech_level_scientific = 1
	special_forces_tech_level_tribal = 1
	special_forces_tech_level_settler = 1
	#special_forces_tech_level_scientific = 1
	power_armour_tech_level_settler = 1
	#power_armour_tech_level_scientific = 1
	vehicles_tech_level_tribal = 1
	#vehicles_tech_level_settler = 1
	#vehicles_tech_level_scientific = 1
	#robotics_tech_level_tribal = 1
	#robotics_tech_level_settler = 1
	#robotics_tech_level_scientific = 1
	air_tech_level_tribal = 1
	#air_tech_level_settler = 1
	#air_tech_level_scientific = 1
	naval_tech_level_tribal = 1
	naval_tech_level_settler = 1
	#naval_tech_level_scientific = 1
	tools_tech_level_tribal = 1
	tools_tech_level_settler = 1
	#tools_tech_level_scientific = 1
	habitation_tech_level_tribal = 1
	habitation_tech_level_settler = 1
	#habitation_tech_level_scientific = 1
	exploitation_tech_level_tribal = 1
	exploitation_tech_level_settler = 1
	#exploitation_tech_level_scientific = 1
	electronics_tech_level_tribal = 1
	#electronics_tech_level_settler = 1
	#electronics_tech_level_scientific = 1
	melee_weaponry_tech_1 = 1
	standard_weaponry_tech = 1
	ballistic_weaponry_tech_1 = 1
	basic_industry_tech = 1
	tool_engineering = 1
	maketool_engineering_1 = 1
	hardening_armour_tech = 1
	simple_servo_tech = 1
	stripped_pa_tech = 1
	weight_support_frame_pa_tech_1 = 1
	weight_support_frame_pa_tech_2 = 1
	wasteland_pa_tech = 1
	scav_pa_tech = 1
	midwest_pa_unlock_tech = 1
	midwest_pa_tech = 1
	military_heritage_tech_1 = 1
	
}

set_stability = 0.3
set_war_support = 0.4
set_research_slots = 4
set_country_flag = is_settler_nation
set_country_flag = elite_doctrine_ai
set_country_flag = power_armor_doctrine_ai
set_country_flag = MAM_southern_nation_flag

set_politics = {
	ruling_party = elites
	elections_allowed = no
}

declare_war_on = {
	target = CFS
	type = annex_everything
}


declare_war_on = {
	target = BRB
	type = annex_everything
}


set_popularities = {
	people = 30
	elites = 70
	intellectuals = 0
	ruler = 0
}

recruit_character = HLC_sergeant_wilhelm

add_ideas = {
	MAM_graveyard_of_the_atlantic
	HLC_mercenary_army
	HLC_power_armor_prowess
	HLC_declining_work
}

1768 = {
	add_dynamic_modifier = {
		modifier = mam_graveyard_of_the_atlantic_state
	}
}

add_manpower = 2000
